Phaser.js

I’m not a Javascript programmer. I’m not a game programmer. I’m not a programmer at all. But everyone needs a hobby, and one of mine is pretending to know what I’m doing in the game programming world.

For about the last year, I’ve been using Phaser, a javascript game framework. It’s been really fantastic.

This isn’t going to be the most technical rundown, because I’m not a programmer and I don’t know all of that stuff.

Leap Frog

This is the menu for an infinite runner I created in Phaser. I started with a platforming tutorial on www.phaser.io and kept adding until the ground was randomly generated and scrolled under your feet. Cloud run off the same system, randomly generated and called by a timer. Coins are randomly generated and called by a timer. It works on basically all screen sizes and input devices (mouse click or tap on screen). It’s really dead simple. It reminds me of Visual Basic but without the visual part.

It’s not finished yet (and might never be), but you can play it at myname.website/frog

The playable demo is no longer available: the game files were not preserved.